RE: Looking up other times in an operator

Date : Thu, 21 Jun 2007 08:54:12 -0700
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : RE: Looking up other times in an operator
Don't count your buzzards before they hatch?

I'd still be careful. You're in uncharted waters there and the buzzards are
circling.

And the metaphors are mixing delightfully.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Alan Jones
> Sent: 20 June 2007 21:48
> To: XSI(at)Softimage.COM
> Subject: Re: Looking up other times in an operator
> 
> Just thought I'd let everyone know. Felix's advice worked
> fantastically :-) So now I have my operator with precognition. Thanks
> again for the help.
> 
> Cheers,
> 
> Alan.
> 
> On 6/20/07, Alan Jones <skyphyr(at)gmail.com> wrote:
> > Thanks for the suggestions Felix and Guillaume. Will have a play with
> > it later - charge is to get something for now and so it can work
> > (badly) without it.
> >
> > Cheers,
> >
> > Alan.
> >
> > On 6/20/07, Felix Gebhardt <gebhardt(at)betacarotin.de> wrote:
> > >
> > > Not worky if the kinestate is from an input port as this might pull
> a
> > > whole branch of the DAG if the kinestate is fed from constraints or
> > > other possibly non-deterministic sources and that might have real
> bad
> > > performance issues as caches would be flushed etc. Just imagine you
> > > would have the kinestate constrained to a point on a gigantic,
> fully
> > > rigged character.
> > >
> > > What would be cool is having at least something like:
> > >
> > > if( ks.HasSimpleDeteministicSource() )
> > >     ks.Eval( t, funkytime );
> > > else
> > >     Log( L"can't work like that" );
> > >
> > > What you could do is re-get the kinestate from it's fullname but
> you are
> > > on you own after that.
> > >
> > > Best,
> > > Felix
> > >
> > > Alan Jones schrieb:
> > > > Hi All,
> > > >
> > > > Are we not able to access other times within an operator?
> > > >
> > > > I've got this
> > > > CTransformation desiredTrans =
> > > > desiredKineState.GetTransform(ctxt.GetTime().GetTime() +
> > > > anticipation);
> > > >
> > > > And it doesn't work. It just gives the current one. Which..
> ummm.. is
> > > > making it suck to be me.
> > > >
> > > > Cheers,
> > > >
> > > > Alan.
> > > > ---
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-- 
Bradley R. Gabe | Senior Creature TD | Stan Winston Studio

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