Re: Zbrush shading in XSI
| Date : Thu, 21 Jun 2007 10:58:26 -0500 |
| To : XSI(at)Softimage.COM |
| From : "Adrian Lopez" <liquidlightdigital(at)gmail.com> |
| Subject : Re: Zbrush shading in XSI |
On 6/20/07,
Bradley Gabe <withanar(at)stanwinston.com> wrote:
If I am not mistaken, he is referring to the real time shading look in Zbrush3. Regardless of the displacement or not, objects in Zbrush3 have a kind of real time subsurface shading look to them, not unlike a shaded marble or other semi transparent stone, which makes sense considering it's intended appeal to classical sculptors.
Because of this light model, everything in Zbrush3 looks more physically accurate than the default realtime shaders in XSI. And since we do a lot of Zbrush work here in tandem with XSI, I can foresee the same thing happening with clients growing attached to the Zbrush look, and our need to replicate it in XSI. So I'll be watching this thread with interest. :-)
-Brad
Not sure I understand the question. Zbrush 2 and 3 use built in displacement maps to achieve their look within the app. You can get the same look in XSI if you also bring in the displacment maps the zbrush can generate for that purpose.
I believe Zbrush 3 still needs an updated zmapper plugin to do this properly - which has not yet been released.
Adrian
On 6/20/07, Mathieu Leclaire < mleclair(at)hybride.com> wrote:
I'm repeating myself if you read my first email but first off, I don't know much about Zbrush so excuse my ignorance. I though I'd ask you guys first before digging into the software.
Any of you guys know what shader they are using in Zbrush? My modelers are working on a model in Zbrush and it looks all good but once they import it back into XSI, it doesn't look as good. Anyone know what they use? Any info somewhere on their shading system?
What happens is that the supervisor looks at the model in Zbrush and likes what he sees and then when we bring it back into XSI, it's not the same and it draws confusion. So I was wondering if anyone knew how to have the same kind of shading in both softwares?
Mathieu Leclaire
R&D Programmer
Hybride Technologies
"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
--
Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
--
Adrian Lopez
CEO | Director | Producer
Liquid Light Digital
Kingston, Jamaica
C: 876.381.2471
W: 876.978.6418
www.liquidlightdigital.com
HD/SD Production | VFX & Animation | Production Management
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