Not really... It happens when the camera is in some weird angle in the
viewport. And as much I can zoom in, sometimes I can just never add the
edge where I want to.
I'm not doing much modeling these days, but next time it comes up I'll
send you a scene.
Thanks!
-=mb.
> -----Original Message-----
> From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
> Sent: Thursday, June 21, 2007 2:51 PM
> To: XSI(at)Softimage.COM
> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
>
> Is there a particular sequence of operations that leads to that?
Because I
> can slide so that the little blue squares are actually partially
> overlapping in the viewport.
>
> gray
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Michaël Bentitou
> Sent: Thursday, June 21, 2007 2:41 PM
> To: XSI(at)Softimage.COM
> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
>
>
> Happens to me all the time - very annoying. Unfortunately you can't
> slide back to where you want ;-)
>
> -=mb.
>
>
> > -----Original Message-----
> > From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
> > Sent: Thursday, June 21, 2007 2:31 PM
> > To: XSI(at)Softimage.COM
> > Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
> >
> > I don't think you can configure that.
> >
> > But you can click a bit further away and then slide in closer before
> you
> > release the mouse button.
> >
> > gray
> >
> > ________________________________
> >
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf
> > Of Bradley Gabe
> > Sent: Thursday, June 21, 2007 2:22 PM
> > To: xsi(at)Softimage.COM
> > Subject: SplitEdge Tool, and vertex snapping tolerance?
> >
> >
> > Does anyone know if it is possible to tune the sensitivity of the
auto
> > snapping functionality when using the SplitEdge tool ('\' key)?
> > There are many circumstances where I don't want my new edge line
> > connecting to an existing vertex, but by default, XSI fights me
about
> > this unless I'm zoomed in very close.
> >
> >
> >
> > --
> > Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
> >
> >
> >
> > ---
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> body:
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