RE: SplitEdge Tool, and vertex snapping tolerance?

Date : Thu, 21 Jun 2007 19:31:40 -0400
To : <XSI(at)Softimage.COM>
From : "Grahame Fuller" <grahamef(at)Softimage.COM>
Subject : RE: SplitEdge Tool, and vertex snapping tolerance?
Well, I was working in the bug database anyway so I logged:

UDEV00239012 need snapping controls for polygon modelling tools

No promises, though, I'm just a tech writer.

One possible workaround: Can you temporarily switch to Add Vertex (Insert key) to add a point, and then back to Add Edge and let it snap to the new point? 

gray 

________________________________

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams
Sent: Thursday, June 21, 2007 7:13 PM
To: XSI(at)Softimage.COM
Subject: Re: SplitEdge Tool, and vertex snapping tolerance?


I've been harping on this in a few posts myself Brad. The modeling toolset is great but could definitly use a hyperboost as soon as the moondust settles. 

	----- Original Message ----- 
	From: Bradley Gabe <mailto:withanar(at)stanwinston.com>  
	To: XSI(at)Softimage.COM 
	Sent: Thursday, June 21, 2007 7:06 PM
	Subject: RE: SplitEdge Tool, and vertex snapping tolerance?

	We're going quite a bit of modeling these days in XSI, both in linux and windows. The style of modeling is a lot of building topologies on top of other topologies which has its own workflow issues when compared to freeform modeling.
	
	For example, all the auto snapping behavior of creating polygons and edges seems to fight with the generic snapping behavior. If it were possible, it would be nice to get that behavior wrapped into the rest of snapping, or at least provide some options on sensitivity. I see quite of few of our guys get frustrated every now and again with how the polygon or edge creation tools try to latch onto something outside of the desired target.
	
	Hopefully, these tools will get another pass at some point, with topology regeneration in mind.
	
	

		Not really... It happens when the camera is in some weird angle in the
		viewport. And as much I can zoom in, sometimes I can just never add the
		edge where I want to. 
		
		I'm not doing much modeling these days, but next time it comes up I'll
		send you a scene. 
		
		Thanks!
		-=mb.
		
		
		> -----Original Message-----
		> From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
		> Sent: Thursday, June 21, 2007 2:51 PM
		> To: XSI(at)Softimage.COM
		> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
		> 
		> Is there a particular sequence of operations that leads to that?
		Because I
		> can slide so that the little blue squares are actually partially
		> overlapping in the viewport.
		> 
		> gray
		> 
		> -----Original Message-----
		> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
		Behalf
		> Of Michaël Bentitou
		> Sent: Thursday, June 21, 2007 2:41 PM
		> To: XSI(at)Softimage.COM
		> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
		> 
		> 
		>  Happens to me all the time - very annoying. Unfortunately you can't
		> slide back to where you want ;-)
		> 
		> -=mb.
		> 
		> 
		> > -----Original Message-----
		> > From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
		> > Sent: Thursday, June 21, 2007 2:31 PM
		> > To: XSI(at)Softimage.COM
		> > Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
		> >
		> > I don't think you can configure that.
		> >
		> > But you can click a bit further away and then slide in closer before
		> you
		> > release the mouse button.
		> >
		> > gray
		> >
		> > ________________________________
		> >
		> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
		> Behalf
		> > Of Bradley Gabe
		> > Sent: Thursday, June 21, 2007 2:22 PM
		> > To: xsi(at)Softimage.COM
		> > Subject: SplitEdge Tool, and vertex snapping tolerance?
		> >
		> >
		> > Does anyone know if it is possible to tune the sensitivity of the
		auto
		> > snapping functionality when using the SplitEdge tool ('\' key)?
		> > There are many circumstances where I don't want my new edge line
		> > connecting to an existing vertex, but by default, XSI fights me
		about
		> > this unless I'm zoomed in very close.
		> >
		> >
		> >
		> > --
		> > Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
		> >
		> >
		> >
		> > ---
		> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
		> body:
		> > unsubscribe xsi
		> 
		> ---
		> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
		body:
		> unsubscribe xsi
		> 
		> ---
		> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
		body:
		> unsubscribe xsi
		
		
		---
		Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
		unsubscribe xsi
		

		-- 
	Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
	
		


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.