Re: SplitEdge Tool, and vertex snapping tolerance?
| Date : Fri, 22 Jun 2007 16:19:41 +0930 |
| To : XSI(at)Softimage.COM |
| From : Raffaele Fragapane <jaco(at)thejaco.com> |
| Subject : Re: SplitEdge Tool, and vertex snapping tolerance? |
When you trace scans or retopologize is when things like alwaysComplete clusters, shrink wrap, operators stack and the add edge and new poly tools -REALLY- make XSI shine over pretty much anything else (yes, including silo, sorry but the topology brush is a lovely gimmick but doesn't make up for not having a construction history and a full fledged app).
What makes xsi shine is largely the flow. If you start doubling up commands and clicks, instead of being able to just use one command and click your way through a long serie of edges, you lose what makes XSI's interaction model so great for such tasks.
While it's not showstopping, groundbreaking, lifeshattering or puppythreatening, there are some minor tweaks here and there that all summed up would amount to less time and petty frustration while modeling. Better control over "hot spots", and the option to link such things to a modifier key being pressed or not, would definitely end up in the "yes please" bin for me.
****************************** | Raffaele Fragapane | | Rising Sun Pictures | |"The only way, is all the way"| ******************************
Grahame Fuller wrote:
Well, I was working in the bug database anyway so I logged:
UDEV00239012 need snapping controls for polygon modelling tools
No promises, though, I'm just a tech writer.
One possible workaround: Can you temporarily switch to Add Vertex (Insert key) to add a point, and then back to Add Edge and let it snap to the new point?
gray
________________________________
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Williams Sent: Thursday, June 21, 2007 7:13 PM To: XSI(at)Softimage.COM Subject: Re: SplitEdge Tool, and vertex snapping tolerance?
I've been harping on this in a few posts myself Brad. The modeling toolset is great but could definitly use a hyperboost as soon as the moondust settles.
----- Original Message ----- From: Bradley Gabe <mailto:withanar(at)stanwinston.com> To: XSI(at)Softimage.COM Sent: Thursday, June 21, 2007 7:06 PM
Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
We're going quite a bit of modeling these days in XSI, both in linux and windows. The style of modeling is a lot of building topologies on top of other topologies which has its own workflow issues when compared to freeform modeling. For example, all the auto snapping behavior of creating polygons and edges seems to fight with the generic snapping behavior. If it were possible, it would be nice to get that behavior wrapped into the rest of snapping, or at least provide some options on sensitivity. I see quite of few of our guys get frustrated every now and again with how the polygon or edge creation tools try to latch onto something outside of the desired target. Hopefully, these tools will get another pass at some point, with topology regeneration in mind.
Not really... It happens when the camera is in some weird angle in the
viewport. And as much I can zoom in, sometimes I can just never add the
edge where I want to.
I'm not doing much modeling these days, but next time it comes up I'll
send you a scene.
Thanks!
-=mb.
> -----Original Message-----
> From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
> Sent: Thursday, June 21, 2007 2:51 PM
> To: XSI(at)Softimage.COM
> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
> > Is there a particular sequence of operations that leads to that?
Because I
> can slide so that the little blue squares are actually partially
> overlapping in the viewport.
> > gray
> > -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Michaël Bentitou
> Sent: Thursday, June 21, 2007 2:41 PM
> To: XSI(at)Softimage.COM
> Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
> > > Happens to me all the time - very annoying. Unfortunately you can't
> slide back to where you want ;-)
> > -=mb.
> > > > -----Original Message-----
> > From: Grahame Fuller [mailto:grahamef(at)Softimage.COM]
> > Sent: Thursday, June 21, 2007 2:31 PM
> > To: XSI(at)Softimage.COM
> > Subject: RE: SplitEdge Tool, and vertex snapping tolerance?
> >
> > I don't think you can configure that.
> >
> > But you can click a bit further away and then slide in closer before
> you
> > release the mouse button.
> >
> > gray
> >
> > ________________________________
> >
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf
> > Of Bradley Gabe
> > Sent: Thursday, June 21, 2007 2:22 PM
> > To: xsi(at)Softimage.COM
> > Subject: SplitEdge Tool, and vertex snapping tolerance?
> >
> >
> > Does anyone know if it is possible to tune the sensitivity of the
auto
> > snapping functionality when using the SplitEdge tool ('\' key)?
> > There are many circumstances where I don't want my new edge line
> > connecting to an existing vertex, but by default, XSI fights me
about
> > this unless I'm zoomed in very close.
> >
> >
> >
> > --
> > Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
> >
> >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> body:
> > unsubscribe xsi
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-- Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
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- References:
- RE: SplitEdge Tool, and vertex snapping tolerance?
- From: "Grahame Fuller" <grahamef(at)Softimage.COM>
- RE: SplitEdge Tool, and vertex snapping tolerance?
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