Re: stamping frame numbers and other info on renders

Date : Tue, 26 Jun 2007 15:15:17 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: stamping frame numbers and other info on renders
In case it really is just for OGL previews, just blend in the current frame number using the viewport's display options.

Cheers!

   -André


Denis-Jose Francois wrote:
hey folks

am looking into creating a script (or expression) that projects frame number or other info (camera name, user name) onto a render. I've seen this done all over the place (and have done it myself in the past via some rather clunky methods).

was wondering if anyone out there had any good solutions or pointers.... not worried about creating extra geometry in front to the camera - thats fine. and these will be OGL renders, probably to QT movies, so quite throwaway. trying to avoid clever tricks with the compositor!

Any help or pointers appreciated!!

cheers

Denis-Jose

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