Re: Alphas, mattes, adds and overs

Date : Tue, 26 Jun 2007 11:49:53 -0400
To : XSI(at)Softimage.COM
From : takita <takita(at)earthlink.net>
Subject : Re: Alphas, mattes, adds and overs
Are you rendering unmultiplied (e.g. what AE folks call "straight") out of CG?

What might work (dodgy sometimes) is to render premultiplied and run it through the unmult op in FXtree or AE's unumult plugin (lame, I know...).

But sometimes this helps make the edge consistent at least.

-T

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