Yeah that sounds like a premult/unpremult problem. It might be obvious,
but on File Import in AE it asks you how you want the alpha to be
treated - make sure it corresponds to how you rendered your images.
-=mb.
> -----Original Message-----
> From: takita [mailto:takita(at)earthlink.net]
> Sent: Tuesday, June 26, 2007 11:50 AM
> To: XSI(at)Softimage.COM
> Subject: Re: Alphas, mattes, adds and overs
>
> Are you rendering unmultiplied (e.g. what AE folks call "straight")
out
> of CG?
>
> What might work (dodgy sometimes) is to render premultiplied and run
it
> through the unmult op in FXtree or AE's unumult plugin (lame, I
know...).
>
> But sometimes this helps make the edge consistent at least.
>
> -T
>
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