Re: Alphas, mattes, adds and overs

Date : Tue, 26 Jun 2007 18:13:55 +0100
To : <XSI(at)Softimage.COM>
From : "adrian" <adrian.wyer(at)fluid-pictures.com>
Subject : Re: Alphas, mattes, adds and overs
we think it's because you rarely render things seperately, side by side, then comp them with nothing behind them in the 3d render.....
just have to work around it......
 
it cropped up a few weeks ago, and i spent all day trying to get a solution from rendering different multiplied/unmultiplied etc
 
thanks for everyone's input
 
a

Adrian Wyer
Fluid Pictures
33 Glasshouse Street
London
W1B 5DG
T: +44 (0) 207 434 5133
www.fluid-pictures.com
----- Original Message -----
Sent: Tuesday, June 26, 2007 6:05 PM
Subject: Re: Alphas, mattes, adds and overs

oh, was not bashing AE, just the operators, ;) still useing it here at AKA for *all* vfx, it must be cheap studio huh? :)  Nevermind Axel, he's just turned into a film vfx snob, plus he's using Maya. ha ha.

but back on thread, it does seem a bit of a mystery, is it lust the edge thats of concern?  have you tried straight alphas - render & import?  am sure it can't be MR issue, it would have cropped up by now  - just a matter of more logic is required,  maybees.



 


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