Hi All,
I'm getting a weird mental ray memory error when rendering a scene I'm
working on.
It basically consists of a very large grid - 500x500, with multiple
(about 6) high res (some up to 10,000x3000) mapped on. To get it to
render I need to logo out then back in again. Could it be that I need to
convert all my textures to .map files? They're .pics at the moment. As
I've never used .maps before, i don't know if it helps to use them when
dealing with memory issues.
Could anything else cause this?
Thanks
Chris
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