Re: A 6.01 WTF render moment...

Date : Wed, 27 Jun 2007 18:28:25 -0400
To : XSI(at)Softimage.COM
From : "Kris Rivel" <krisrivel(at)gmail.com>
Subject : Re: A 6.01 WTF render moment...
Sounds like the whole weird frame rate thinig with v6 when it first came out.  Any chance some nodes are rendering with v6 and not v6.01?  I highly doubt it...don't think its even possible to render a v6.01 scene in v6 but just a thought.  Maybe double check the other machines and make sure their default frame rate is the same.  If not...then it looks like that bug isn't totally resolved.

Kris

On 6/27/07, Eric Lampi <ericlampi(at)yahoo.com> wrote:

I passed on the info, looks like they need to update.

Yeah plain vanilla old fashioned keyed SRTs.  I've even plotted them for every frame.

Dunno if it's XSI or RR doing it, but one bit of geo just bounces around in screen, then back to where it should be.  It's really bizzare.  It seems to not like my dirt pass, lotsa frames screwed up there.  I kept fixing the frames local with the render set since it's always getting hosed on the farm.

I will have to see if things improve with the upgrade, if not, I'll pass it on to support.

Thanks Sam!

E

 
Freelance 3-D Animator, F/X Artist


----- Original Message ----
From: Sam Cuttriss < sam(at)janimation.com>
To: XSI(at)Softimage.COM
Sent: Wednesday, June 27, 2007 5:40:19 PM
Subject: Re: A 6.01 WTF render moment...

current version of royal render is 5.6.82
there have been losts of xsi 6.01 improvements that would benefit you guys. (check the release notes)

but what you are seeing sounds like an xsi issue not a RR issue?
no reference models?
is the render farm all the same version of xsi? (AND is RR calling the same version?)
is it bouncing randomly or always back to 0,0,0?

also
render frame set is currently unsupported by royal render?

_sam





Sam Cuttriss
Janimation 3D Aficionado


Eric Lampi wrote:
I have an object, type geo to be exact, which seems to enjoy jumping around frame to frame.

I have 6 passes and the same object bounces around on different frames for each.  I checked the render nodes, and it does it on all of them. We're using Royal Render 5.6.5.  The geo is frozen, I have plotted the SRT's and removed any constraints etc...  What gives?  Seems that the studio I am presently at had a similar problem on there last big job, so it wasn't a surprise to them.  Anyone else having this problem?

I don't have this problem when I render locally.  So I have to go back and render the bad frames, and there are a lot of them.  This sucks.

On a positive note, the render by "frame set" is a really great added feature, so it's a little less painful than doing it by hand - frame by frame.

E
 
Freelance 3-D Animator, F/X Artist




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