i would second that. it hit me as well.
check if your framerat in your current scene which you try to render
is different than the framerate that gets set when you start xsi via
RR. if so, thats very likely the problem.
ciao
franky
Thursday, June 28, 2007, 12:28:25 AM, you wrote:
KR> Sounds like the whole weird frame rate thinig with v6 when it first came
KR> out. Any chance some nodes are rendering with v6 and not v6.01? I highly
KR> doubt it...don't think its even possible to render a v6.01 scene in v6 but
KR> just a thought. Maybe double check the other machines and make sure their
KR> default frame rate is the same. If not...then it looks like that bug isn't
KR> totally resolved.
KR> Kris
KR> On 6/27/07, Eric Lampi <ericlampi(at)yahoo.com> wrote:
>>
>>
>> I passed on the info, looks like they need to update.
>>
>> Yeah plain vanilla old fashioned keyed SRTs. I've even plotted them for
>> every frame.
>>
>> Dunno if it's XSI or RR doing it, but one bit of geo just bounces around
>> in screen, then back to where it should be. It's really bizzare. It seems
>> to not like my dirt pass, lotsa frames screwed up there. I kept fixing the
>> frames local with the render set since it's always getting hosed on the
>> farm.
>>
>> I will have to see if things improve with the upgrade, if not, I'll pass
>> it on to support.
>>
>> Thanks Sam!
>>
>> E
>>
>>
>> Freelance 3-D Animator, F/X Artist
>>
>> ----- Original Message ----
>> From: Sam Cuttriss <sam(at)janimation.com>
>> To: XSI(at)Softimage.COM
>> Sent: Wednesday, June 27, 2007 5:40:19 PM
>> Subject: Re: A 6.01 WTF render moment...
>>
>> current version of royal render is 5.6.82
>> there have been losts of xsi 6.01 improvements that would benefit you
>> guys. (check the release notes)
>>
>> but what you are seeing sounds like an xsi issue not a RR issue?
>> no reference models?
>> is the render farm all the same version of xsi? (AND is RR calling the
>> same version?)
>> is it bouncing randomly or always back to 0,0,0?
>>
>> also
>> render frame set is currently unsupported by royal render?
>>
>> _sam
>>
>>
>>
>>
>>
>> *Sam Cuttriss
>> * Janimation 3D Aficionado
>>
>>
>> Eric Lampi wrote:
>>
>> I have an object, type geo to be exact, which seems to enjoy jumping
>> around frame to frame.
>>
>> I have 6 passes and the same object bounces around on different frames for
>> each. I checked the render nodes, and it does it on all of them. We're
>> using Royal Render 5.6.5. The geo is frozen, I have plotted the SRT's and
>> removed any constraints etc... What gives? Seems that the studio I am
>> presently at had a similar problem on there last big job, so it wasn't a
>> surprise to them. Anyone else having this problem?
>>
>> I don't have this problem when I render locally. So I have to go back and
>> render the bad frames, and there are a lot of them. This sucks.
>>
>> On a positive note, the render by "frame set" is a really great added
>> feature, so it's a little less painful than doing it by hand - frame by
>> frame.
>>
>> E
>>
>> Freelance 3-D Animator, F/X Artist
>>
>>
>>
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