Have you maybe tried juggling the rotation orders?
-T
Holger Weiss wrote:
Thanks for the tip,
I solved the problem by constraining orientation my buggy bone to an arm
chain that works , and blend between my animation on the bone and the
orientation constrain of the ik system.
But if it will be a pos key than ist realy stupied me
Have to check.
Regards and thanks
Holger
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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