Stupido
Ok don´t pos key bones if you want to switch ik fk>!
So thanks a lot for the tip
Regards
holger
> Von: takita <takita(at)earthlink.net>
> Antworten an: <XSI(at)Softimage.COM>
> Datum: Thu, 28 Jun 2007 12:50:48 -0400
> An: <XSI(at)Softimage.COM>
> Betreff: Re: Fk ik switch problem
>
> Have you maybe tried juggling the rotation orders?
>
> -T
>
> Holger Weiss wrote:
>> Thanks for the tip,
>> I solved the problem by constraining orientation my buggy bone to an arm
>> chain that works , and blend between my animation on the bone and the
>> orientation constrain of the ik system.
>>
>> But if it will be a pos key than ist realy stupied me
>> Have to check.
>>
>> Regards and thanks
>>
>> Holger
>>
>
>
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