Re: Oh.. and rendering Ambient occ + motion blur..
| Date : Fri, 29 Jun 2007 12:40:13 -0400 |
| To : XSI(at)Softimage.COM |
| From : Sam Cuttriss <sam(at)janimation.com> |
| Subject : Re: Oh.. and rendering Ambient occ + motion blur.. |
|
"someone" should be very proud. thats a great article, i personally dont enjoy post motionblur, especially when it comes to comping with depth of field etc. its always upset me that the more blurred/ vague an object becomes the heavier it is to render. it would be great if a technique like this could be applied as a global overridely to govern samples based on proximity to camera (view dependant) and speed. i guess the same principles could be applied to glossy refections/refractions , geo approximation, ao etc etc. it would be nice to have a global "samples manager" that all shaders etc could be relatively tied to rather than managing 10000 shaders that all repeat the same functionality. _sam Sam Cuttriss Janimation 3D Aficionado Guillaume Laforge wrote: You could create an occlusion shader with a motion threshold to switch between a high and a low AO sampling. |
- References:
- Oh.. and rendering Ambient occ + motion blur..
- From: Lee Hallett <Lee.hallett(at)bbc.co.uk>
- Re: Oh.. and rendering Ambient occ + motion blur..
- From: "Alan Jones" <skyphyr(at)gmail.com>
- Re: Oh.. and rendering Ambient occ + motion blur..
- From: Guillaume Laforge <guillaume(at)alamaison.fr>
- Oh.. and rendering Ambient occ + motion blur..
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