Re: props to Holger
| Date : Mon, 2 Jul 2007 16:37:09 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Morten Bartholdy" <xsi(at)colorshopvfx.dk> |
| Subject : Re: props to Holger |
|
Me too! We just needed some dust and smoke passes
for the series of commercials we are doing right now and they were easy and fast
to set up and render with BA Volumetric. I used Meshdistance to create nice
smokerings - only thing to wish for is to warp the texturespace with the motion
of the mesh so I could have done toric revolution the way smokerings do. For a
specific dust pass I needed the dust to exist only in front of the amera and
using a gradient driven by an animated texture projection I could fly my camera
through the dust cloud and have it fade thinner upwards so it stayed nicely
close to the ground. Straight forward and fast rendering too :)
One could only wish Guy R. could write a new non
proprietary fluid solver for it and market it together with Holgers great
shader.
Morten Bartholdy
3D & VFX Artist
|
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