Morten Bartholdy wrote:
Me too! We just needed some dust and smoke passes for the series of
commercials we are doing right now and they were easy and fast to set
up and render with BA Volumetric. I used Meshdistance to create nice
smokerings - only thing to wish for is to warp the texturespace with
the motion of the mesh so I could have done toric revolution the way
smokerings do.
Are you using v3? There should be something to do just that (Between
two grids though). I think it is called "Volume Texcoords" or something
like that... And there is some neat new stuff to interpolate
texcoordinates between particles (it's called "flowtexture" or something).
Maybe not what you needed though, but that is definitely some of the
coolest volume shader stuff around.
Big props for sure.
-T
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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