I haven't gone on to that version yet, but looking forward to it given the
advantages. The Volume Texture Coordinates sound good, and would probably
have helped.
Morten Bartholdy
3D & VFX Artist
----- Original Message -----
From: "takita" <takita(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Monday, July 02, 2007 5:17 PM
Subject: Re: props to Holger
Morten Bartholdy wrote:
Me too! We just needed some dust and smoke passes for the series of
commercials we are doing right now and they were easy and fast to set up
and render with BA Volumetric. I used Meshdistance to create nice
smokerings - only thing to wish for is to warp the texturespace with the
motion of the mesh so I could have done toric revolution the way
smokerings do.
Are you using v3? There should be something to do just that (Between two
grids though). I think it is called "Volume Texcoords" or something like
that... And there is some neat new stuff to interpolate texcoordinates
between particles (it's called "flowtexture" or something).
Maybe not what you needed though, but that is definitely some of the
coolest volume shader stuff around.
Big props for sure.
-T
--
A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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