oh and if I freeze the modelling stack, after I local subdivided twice,
I even get 25 fps, instead of 18...
Oz Adi wrote:
I know there was a lot of talk about the issue of XSI's performance
with envelopes.
I found something interesting, I took the default low-res man, with
the default rig, and did some test animation.
If I up the GeoAprox twice, so it's on 2, I get about 8 fps in hidden
line.
If I zero it back, but then I select all polygons, and "Local
Subdivide" the mesh twice, I get 18 fps.
In both methods, I get ~38144 triangles (in the second method I get
38148)
I wonder why is it harder for XSI to play simplified wireframe, than
playing a much dense mesh...
I guess that why sometimes, people think Maya's play rate is better,
in Maya most "envelopes" are more dense
because there is no GeoAproximation.
BTW with GeoAprox at zero, it played 30 fps.
cheers,
Oz.
www.ozadi.com
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