Re: wireframe framerate on envelopes

Date : Tue, 03 Jul 2007 15:31:23 +0200
To : XSI(at)Softimage.COM
From : Oz Adi <oz(at)broadcast.co.il>
Subject : Re: wireframe framerate on envelopes
oh and if I freeze the modelling stack, after I local subdivided twice, I even get 25 fps, instead of 18...


Oz Adi wrote:
I know there was a lot of talk about the issue of XSI's performance with envelopes.

I found something interesting, I took the default low-res man, with the default rig, and did some test animation.

If I up the GeoAprox twice, so it's on 2, I get about 8 fps in hidden line.
If I zero it back, but then I select all polygons, and "Local Subdivide" the mesh twice, I get 18 fps.
In both methods, I get ~38144 triangles (in the second method I get 38148)


I wonder why is it harder for XSI to play simplified wireframe, than playing a much dense mesh...

I guess that why sometimes, people think Maya's play rate is better, in Maya most "envelopes" are more dense
because there is no GeoAproximation.


BTW with GeoAprox at zero, it played 30 fps.

cheers,
Oz.
www.ozadi.com


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi



--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.