I know there was a lot of talk about the issue of XSI's performance with
envelopes.
I found something interesting, I took the default low-res man, with the
default rig, and did some test animation.
If I up the GeoAprox twice, so it's on 2, I get about 8 fps in hidden
line.
If I zero it back, but then I select all polygons, and "Local Subdivide"
the mesh twice, I get 18 fps.
In both methods, I get ~38144 triangles (in the second method I get 38148)
I wonder why is it harder for XSI to play simplified wireframe, than
playing a much dense mesh...
I guess that why sometimes, people think Maya's play rate is better, in
Maya most "envelopes" are more dense
because there is no GeoAproximation.
BTW with GeoAprox at zero, it played 30 fps.
cheers,
Oz.
www.ozadi.com
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