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then try isolating just the geo. you might even get back to 30 fps...
we use few different means for optimizing playback in animation scenes. tools that hide layers based on naming convention or isolate based on that same naming convention. we find isolation to work well for viewport speed
steven
On 7/3/07, Oz Adi <oz(at)broadcast.co.il> wrote:
oh and if I freeze the modelling stack, after I local subdivided twice, I even get 25 fps, instead of 18...
Oz Adi wrote: > I know there was a lot of talk about the issue of XSI's performance > with envelopes.
> > I found something interesting, I took the default low-res man, with > the default rig, and did some test animation. > > If I up the GeoAprox twice, so it's on 2, I get about 8 fps in hidden
> line. > If I zero it back, but then I select all polygons, and "Local > Subdivide" the mesh twice, I get 18 fps. > In both methods, I get ~38144 triangles (in the second method I get
> 38148) > > I wonder why is it harder for XSI to play simplified wireframe, than > playing a much dense mesh... > > I guess that why sometimes, people think Maya's play rate is better,
> in Maya most "envelopes" are more dense > because there is no GeoAproximation. > > BTW with GeoAprox at zero, it played 30 fps. > > cheers, > Oz. >
www.ozadi.com > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi >
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