If You have a inputport of the scop set to the activeprimitive:
Inpolymsh.Value.Geometry.Points.PositionArray
Martin
Bernard Lebel schrieb:
[5.11]
Hello,
Is there an area of the SDK doc dedicated to scripted operators? It is
my very first attempt at scops and I'm already lost.
For instance, let say you apply a scop to a the shape animation stack.
How do you get the mesh's PositionArray?
Thanks
Bernard
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