Re: Scripted operator documentation

Date : Tue, 03 Jul 2007 20:02:53 +0200
To : XSI(at)Softimage.COM
From : Martin Matzeder <xsi(at)booyabase.de>
Subject : Re: Scripted operator documentation
If You have a inputport of  the scop set to the activeprimitive:

Inpolymsh.Value.Geometry.Points.PositionArray

Martin

Bernard Lebel schrieb:

[5.11]

Hello,

Is there an area of the SDK doc dedicated to scripted operators? It is
my very first attempt at scops and I'm already lost.

For instance, let say you apply a scop to a the shape animation stack.
How do you get the mesh's PositionArray?


Thanks
Bernard
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