You can use the fullname instead. Each instances fullname should finished by [index].
ex :
var customOp = Dictionary.GetObject( "cube.polymsh.MyCustomOp[3]");
SelectObj(customOp) ;
1/2
--
Guillaume Laforge | La Maison
SelectObj(customOp)
On Wed, 4 Jul 2007 10:19:28 +0200, "Martin Chatterjee" <martin.chatterjee.lists(at)googlemail.com> wrote:
> Hi list,
>
> I just stumbled over this very strange behaviour yesterday and can repro
> it
> from 6.01 even back to version 5.1.
>
> Whenever I have multiple instances of a custom compiled operator of mine
> on
> the same object the names of the operator instances are not unique
> anymore.
> This is not dependent on my code, I was able to repro using the standard
> cppSplatter op from the SDK examples.
>
> Normally XSI takes care of holding the names unique within the whole
> software (e.g. the second push op gets renamed to push[1] ).
> This is also true for scripted ops, but compiled operators applied via
> XSIFactory.CreateObject() do not behave in this way.
>
> This is quite a problem because you cannot access any operator instance
> but
> the first one via script/expression/....
>
> Imagine, you select the second operator in the explorer, the script editor
> log the appropriate Command, you re-execute this logged command and the
> FIRST operator get selected because their names are identical!
>
>
> Any ideas, can anybody confirm this or has a workaround up their sleeve?
>
> Thanks in advance,
> Martin
>
>
>
> ---REPRO STEPS -----------------------------------------------
>
> 1) From...
>
> %XSI_ROOT%/XSISDK/examples/workgroup/addons/DeformOperators/Application/Plugins
>
> ... copy SplatterCpp.dll into your user Application/Plugins
> directory
> 2) Start XSI and get a Polygon sphere
>
> 3) Apply a push operator twice. Notice the unique names within the
> construction History
>
> 4) Now apply the SplatterOp twice via Deform->Splatter(C++)
>
> You will see that the names within the Construction History are not
> unique.
>
> -------------------------------------------------------------------------------------
>
>
---
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