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So what's your typical process going from float Tiff to compositing? Are you compositing in Flame, Inferno, Shake, AE, Fusion? Just curious I guess as to how these compositing packages read floating point files....not too familiar with anything higher than 8bit.
Kris
On 7/6/07, Greg Smith <greg(at)stanwinston.com> wrote:
I only use 8 bit for simple tests, anything for production will either be 16bit or float, that way the compositors have more to play with and less chance of banding occuring when they really push the colors. As far
as Format, Tiff has been the default only because it supports 8,16, and Float. However OpenEXR has my attention as a viable replacement, since Tiff's can be finicky at times.
Greg
On Fri, 2007-07-06 at 10:20 -0400, Kris Rivel wrote:
> Just curious what format and bit depth people are rendering out at > these days. I still mostly do 8bit SGI but I was just curious what > the new trends are. For anyone rendering out in floating point; what
> is your typical process going from render to output? > > Kris
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