Re: What format and bit depth do you use?

Date : Fri, 6 Jul 2007 16:32:05 +0100
To : XSI(at)Softimage.COM
From : "Axel Akesson" <axel.akesson(at)gmail.com>
Subject : Re: What format and bit depth do you use?
Load images in Shake, be aware that you can go under 0 and over 1 which can give some surprises. Example adding -0.2 to 0.5 which of course gives 0.3 and look out for superwhites.

That's about it. I only dealt with float images in Shake and a tiny bit in AE (which I guess is quite slow when it comes to float) and always EXRs.

Cheers,
Axel


On 7/6/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
So what's your typical process going from float Tiff to compositing?  Are you compositing in Flame, Inferno, Shake, AE, Fusion?  Just curious I guess as to how these compositing packages read floating point files....not too familiar with anything higher than 8bit.

Kris


On 7/6/07, Greg Smith < greg(at)stanwinston.com> wrote:
I only use 8 bit for simple tests, anything for production will either
be 16bit or float, that way the compositors have more to play with and
less chance of banding occuring when they really push the colors. As far
as Format, Tiff has been the default only because it supports 8,16, and
Float. However OpenEXR has my attention as a viable replacement, since
Tiff's can be finicky at times.

Greg

On Fri, 2007-07-06 at 10:20 -0400, Kris Rivel wrote:
> Just curious what format and bit depth people are rendering out at
> these days.  I still mostly do 8bit SGI but I was just curious what
> the new trends are.  For anyone rendering out in floating point; what
> is your typical process going from render to output?
>
> Kris

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