Kris Rivel wrote:
So what's your typical process going from float Tiff to compositing?
Are you compositing in Flame, Inferno, Shake, AE, Fusion? Just
curious I guess as to how these compositing packages read floating
point files....
If I remember correct the highest color depth flame supports as of late
is 12 bit. But they can import and export 16 bit formats I think.
There was some article I'd come across a while back about how ILM had
done some crazy work to get flame to work with .exr in a 12bit space
more or less transparently.
I doubt it's gotten easier since then (on flame anyway).
Meanwhile the rest of the world seems to have welcomed .exr with open arms.
-T
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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