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Float works best if you can support it compositing. I've been using EXR as long as it's been available and before that tiff float or HDR + Alpha. the trick with float is supporting it and training compositors on how to correctly work within the large space. It's really easy to introduce errors if your not careful. What's great about float is your don't have to worry about compressing your whites or dealing with LUT's so much. Just render elements and deal with color correction in comp or DI.
I always render Cineon in log space from compositing when going out to film. If everything is done correctly upstream of final output then the colorist can go nuts in DI and I don't have to worry about my elements looking wrong under strong color correction.
On 7/6/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
Just curious what format and bit depth people are rendering out at these days. I still mostly do 8bit SGI but I was just curious what the new trends are. For anyone rendering out in floating point; what is your typical process going from render to output?
Kris
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