Re: What format and bit depth do you use?

Date : Fri, 06 Jul 2007 12:27:14 -0700
To : XSI_MailingList <XSI(at)Softimage.COM>
From : Greg Smith <greg(at)stanwinston.com>
Subject : Re: What format and bit depth do you use?
we composite with Shake, our compositors will actually convert
everything to 10-bit Log space before using it for compositing.

Greg

On Fri, 2007-07-06 at 11:24 -0400, Kris Rivel wrote:
> So what's your typical process going from float Tiff to compositing?
> Are you compositing in Flame, Inferno, Shake, AE, Fusion?  Just
> curious I guess as to how these compositing packages read floating
> point files....not too familiar with anything higher than 8bit. 
> 
> Kris
> 
> On 7/6/07, Greg Smith <greg(at)stanwinston.com> wrote:
>         I only use 8 bit for simple tests, anything for production
>         will either
>         be 16bit or float, that way the compositors have more to play
>         with and
>         less chance of banding occuring when they really push the
>         colors. As far
>         as Format, Tiff has been the default only because it supports
>         8,16, and
>         Float. However OpenEXR has my attention as a viable
>         replacement, since
>         Tiff's can be finicky at times.
>         
>         Greg
>         
>         On Fri, 2007-07-06 at 10:20 -0400, Kris Rivel wrote: 
>         > Just curious what format and bit depth people are rendering
>         out at
>         > these days.  I still mostly do 8bit SGI but I was just
>         curious what
>         > the new trends are.  For anyone rendering out in floating
>         point; what 
>         > is your typical process going from render to output?
>         >
>         > Kris
>         
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