we composite with Shake, our compositors will actually convert
everything to 10-bit Log space before using it for compositing.
Greg
On Fri, 2007-07-06 at 11:24 -0400, Kris Rivel wrote:
> So what's your typical process going from float Tiff to compositing?
> Are you compositing in Flame, Inferno, Shake, AE, Fusion? Just
> curious I guess as to how these compositing packages read floating
> point files....not too familiar with anything higher than 8bit.
>
> Kris
>
> On 7/6/07, Greg Smith <greg(at)stanwinston.com> wrote:
> I only use 8 bit for simple tests, anything for production
> will either
> be 16bit or float, that way the compositors have more to play
> with and
> less chance of banding occuring when they really push the
> colors. As far
> as Format, Tiff has been the default only because it supports
> 8,16, and
> Float. However OpenEXR has my attention as a viable
> replacement, since
> Tiff's can be finicky at times.
>
> Greg
>
> On Fri, 2007-07-06 at 10:20 -0400, Kris Rivel wrote:
> > Just curious what format and bit depth people are rendering
> out at
> > these days. I still mostly do 8bit SGI but I was just
> curious what
> > the new trends are. For anyone rendering out in floating
> point; what
> > is your typical process going from render to output?
> >
> > Kris
>
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