Point Oven Offset sometimes deforms mesh

Date : Wed, 11 Jul 2007 11:02:38 -0400
To : <XSI(at)Softimage.COM>
From : "Mathieu Leclaire" <mleclair(at)hybride.com>
Subject : Point Oven Offset sometimes deforms mesh

OK, this is starting to drive me crazy. I bake .mdd files with Point Oven in XSI 5.11 and in some scenes, when I apply an Offset to the PO_XSI_Reader to make the animation start at the right frame, it deforms the mesh instead of offsetting the animation. Why? The thing is I usually bake it from frame –5 to whatever frame I need so I want to offset it by –5 frames to synch it with the rest of the animation in the scene. It usually skip the shape on frame 0 and it gives me weird shapes if I apply the offset but not in all scenes. If I import the same PO model in an empty scene, it usually works fine. If I don’t put an offset, it usually works fine too but then I have to decal every animation in the scene to match the PO one and then have to rename each frame number by –5 frames and well, it brings lots of confusion, errors, little pieces we forget to adjust here and there… Anybody ever encountered something similar before?

 

 

Mathieu Leclaire

R&D Programmer

Hybride Technologies

 

"Yesterday is history, tomorrow is a mystery, today is a gift and that is why it's called the present"

 


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