Maybe MDD doesn't support negative frame numbers very well ?
Did you try baking from frame 5 to x and then apply -5 offset ?
Selon Mathieu Leclaire <mleclair(at)hybride.com>:
> OK, this is starting to drive me crazy. I bake .mdd files with Point Oven in
> XSI 5.11 and in some scenes, when I apply an Offset to the PO_XSI_Reader to
> make the animation start at the right frame, it deforms the mesh instead of
> offsetting the animation. Why? The thing is I usually bake it from frame ?5
> to whatever frame I need so I want to offset it by ?5 frames to synch it
> with the rest of the animation in the scene. It usually skip the shape on
> frame 0 and it gives me weird shapes if I apply the offset but not in all
> scenes. If I import the same PO model in an empty scene, it usually works
> fine. If I don?t put an offset, it usually works fine too but then I have to
> decal every animation in the scene to match the PO one and then have to
> rename each frame number by ?5 frames and well, it brings lots of confusion,
> errors, little pieces we forget to adjust here and there? Anybody ever
> encountered something similar before?
>
>
> Mathieu Leclaire
> R&D Programmer
> Hybride Technologies
>
> "Yesterday is history, tomorrow is a mystery, today is a gift and that is
> why it's called the present"
>
>
--
Julien Stiegler
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