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Then again, you could use Kai Pirinha's point caching tool. I've been using it on this job recently and it workes really well with frame offsets and even time warping if necessary.
On 7/11/07, Julien Stiegler <julien.stiegler(at)free.fr> wrote:
Maybe MDD doesn't support negative frame numbers very well ? Did you try baking from frame 5 to x and then apply -5 offset ?
Selon Mathieu Leclaire <mleclair(at)hybride.com
>:
> OK, this is starting to drive me crazy. I bake .mdd files with Point Oven in > XSI 5.11 and in some scenes, when I apply an Offset to the PO_XSI_Reader to > make the animation start at the right frame, it deforms the mesh instead of
> offsetting the animation. Why? The thing is I usually bake it from frame –5 > to whatever frame I need so I want to offset it by –5 frames to synch it > with the rest of the animation in the scene. It usually skip the shape on
> frame 0 and it gives me weird shapes if I apply the offset but not in all > scenes. If I import the same PO model in an empty scene, it usually works > fine. If I don't put an offset, it usually works fine too but then I have to
> decal every animation in the scene to match the PO one and then have to > rename each frame number by –5 frames and well, it brings lots of confusion, > errors, little pieces we forget to adjust here and there… Anybody ever
> encountered something similar before? > > > Mathieu Leclaire > R&D Programmer > Hybride Technologies > > "Yesterday is history, tomorrow is a mystery, today is a gift and that is
> why it's called the present" > >
-- Julien Stiegler
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