[no subject]

If that's wrong, then I haven't understood anything.

Christian Rittener


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Luc-Eric Rousseau
> Sent: July 11, 2007 14:45
> To: XSI(at)Softimage.COM
> Subject: RE: Slider values and bit depth
> 
> Parameters like the color in the render tree are not anything
absolute,
> they are simply weights used in a formula, which is already operating
in
> linear space and how you use it doesn't change depending on the bit
> depth.  They're mathematical factors. Color is not absolute but
relative
> to what's already there and how it will be mapped to display.
> 
> For Photoshop where you're not only transforming pixels relatively but
> setting new values, the user is picking color based on what it will
look
> like for printing and display, and therefore there is no change with
the
> bit depth storage.
> 
> For an app where you would paint the 'raw' color value in a floating
> point buffer, no one can tell you what is the 'possible range', it
> depends how you will use the data to a device later.   Linear floating
> point space only means that for a given color value, a value twice its
> amount is twice as bright.  There is no maximum or minimum, it only
> defines how values are to be interpreted relatively to each other.
> 
> OpenEXR anchors by default the color of a photographed 18% gray card
to
> the floating-point value 0.18, and you'd be painting values relative
to
> that, hopefully with a look up table so you can tell what it'll look
> like, unless you're only doing relative changes.  There is no white
> point at this stage because white points are defined as the maximum
> limit of the display medium, it's arbitrary.
> 
> HLS/HSV ranges never changes.  It defines a convenient cone of color
for
> humans on 8-bit interface display, in monitor gamma, with 0.0 being
> black and 1.0 being the white point of the monitor.  It predates any
> concept of color management.   It's possible in some apps to poke HSV
> values outside of 0.0 and 1.0 range, but these values have no absolute
> meaning without the rest of the color management pipeline, HLS/HSV is
> not defined when out-of-range.
> 
> The raw linear floating point data needs to be exposed and mapped to a
> display before it has meaning, like taking a picture.  When you expose
> it, the raw floating point data is in fact used as a mathematical
factor
> in a formula, again.
> 
> If you don't use any look-up-table to view floating point data, then
you
> are not in fact working in linear space and all the color controls
work
> the same was a they do in 8-bit, with 1.0 meaning the white point of
the
> monitor.
> 
> 
> 
> > From: Christian Rittener
> >
> > Damn. Nobody cares. Or nobody knows.
> >
> >
> > > -----Original Message-----
> > > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf
> > > Of Christian Rittener
> > > Sent: July 9, 2007 11:08
> > > To: XSI list
> > > Subject: Slider values and bit depth
> > >
> > > The other thread about bit depth gives me the opportunity to
finally
> ask
> > > this: when working with 32-bit linear float images, what's the
> > > possible range of normalized-for-8bits values for RGB sliders in
> > > your standard graphics app (Photoshop, Fusion, XSI, ...) ? what
> about HLS values?
> > > Does
> > > this range apply to lights in XSI as well?
> > >
> > > Christian Rittener
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
> unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.