I think you need to use Ultimapper, under the properties menu.
I've never used it so I can't be much more help than that but from my fading memory I believe its function is to retarget displacements on different density meshes.
Stuart Hall
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: 14 July 2007 09:12
To: XSI(at)Softimage.COM
Subject: transfering displacement to a changed topology?
I´ve a highrez ZBrush character mesh, some 12 mio triangles.
The lowrez base modeled in XSI needs to be changed to
reflect client suggestions which may usually result in having
to redo the ZBrush detailing but I´m looking for a shortcut.
Could anyone recommend a good XSI way to transfer at
least a 16bit texture map (for displacement) from the one
topology to another?
I´ve been experimenting with Gator (for transfering UVs
on meshes with non-identical pointorder which worked fine)
but am not sure I could also nicely transfer a texture this way?
Cheers
tim
P.S: I could also use ZBrush to "paste" the highrez
details - using the ZProject brush- onto the new
geometry but I would prefer to have a good start
using a displacementmap and just finetuning that.
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