it sounds like a very nifty trick. however it doesnt work with polygon
reduction or my weld boundary points/edges.
i added a value = 0.01 to my weld spdl, but it doesnt work. the value
doesnt get set when i run the command (restarted xsi).
ciao
franky
Monday, July 16, 2007, 3:32:07 AM, you wrote:
RF> Try hiding the mesh, applying whatever you want, tweaking the values,
RF> and then unhiding.
RF> More times then not XSI's lazy evaluation model makes it so that just
RF> hiding the mesh allows you to work with no lag and commit by unhiding.
RF> The only real exception being when something in the DAG pulls that mesh
RF> regardless of its visibility.
RF> ******************************
RF> | Raffaele Fragapane |
RF> | Rising Sun Pictures |
RF> |"The only way, is all the way"|
RF> ******************************
RF> Frank Lenhard wrote:
>>Hello,
>>
>>i have rather dense meshes to clean up. i will use some commands like
>>filter points, weld boundary points etc.
>>problem is that after executing the command, it already takes 30
>>minutes for the PPG to turn up and THEN i can put the values that i
>>like, just to wait another 30 minutes.
>>so i thought i would hack the spdl. turns out its not so easy to find
>>the spdl that is exactly the one that opens when i use the weld
>>boundary points/edges operator.
>>i figure its the file named: C3DWeldEdgesOp.spdl
>>just, that i cant find any place in the file where the "1" in the
>>distance is given. i need that to be 0.01
>>how can i change that? thanks
>>
>>
>>ciao
>>franky
>>
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>>
>>
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