Re: Bones and Ball Dynamic joint contraint

Date : Mon, 16 Jul 2007 08:21:42 -0400
To : XSI(at)Softimage.COM
From : "David Barosin" <dbarosin(at)gmail.com>
Subject : Re: Bones and Ball Dynamic joint contraint
There is in the Character Development Kit.  Just look in the SDK docs and there are commands that builds roll divisions. 

MakeForearmRoll
MakeBicepRoll

On 7/15/07, Manuel Rodriguez <info(at)mr3d.net> wrote:
Just another question. Do u know how to make roll division for bones?
U know, for twisting wrist for example. Thanks!

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