ah, i got this when i used volumics once.
i switched volumics off (render manager) and everything was fine.
we had lots of area shadow casting lights and these volumics(shadow
mapped) as well....
ciao
franky
Monday, July 16, 2007, 6:28:34 PM, you wrote:
DY> Thanks guys,
DY> OK, so I think this to do with shadows.... If I turn off shadows it renders
DY> nice and fast, SSS and all. If I turn on shadows all I get is "Computing
DY> Camera Volumes".... forever.
DY> Still trying to narrow it down, but just thought I'd mention it in case this
DY> triggers anyone's memory....
DY> Cheers,
DY> DAN.
DY> On 7/16/07, Sam Cuttriss <sam(at)janimation.com> wrote:
>>
>> 6 also includes an option to disable lightmaps (under rendering>enabled
>> features)
>>
>>
>>
>> *Sam Cuttriss
>> * Janimation 3D Aficionado
>>
>>
>> todd akita wrote:
>>
>> Dan Yargici wrote:
>>
>> Hi all,
>>
>> We've been working away happily on a scene of a couple of weeks now with
>> decent result and render times. As of last Friday however the scene has
>> decided to get stuck while generating Lightmaps to be used with Stefano's
>> SSS split shader... I mean really stuck - not finishing generating the
>> lightmaps over an entire weekend.
>>
>> Have you looked at Holger's SSS shader? Not sure what you're doing to the
>> split ones but it at least handles finalgathering nicely (finalgather color
>> gets transmitted to the subdermal/backlighting layers), plus some nice
>> switches and transfermode options.
>>
>> I've not used it in 5.11 but it seems great in v6.
>>
>> Also if you're in v6 you may want to try tokenizing the lightmap output so
>> the different hosts don't step on each other.
>>
>> -T
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