Re: Why is Motion Blur so slow?

Date : Tue, 17 Jul 2007 10:05:36 -0400
To : XSI(at)Softimage.COM
From : Nicolas Langlois <nicolasl(at)buzzimage.com>
Subject : Re: Why is Motion Blur so slow?
You have to make sure the UVs are implicit and you have to re-project a sequence that is 10-20% bigger on the sides (or more depending on the speed and motion - your first pass is 20% wider and taller pixel-wise than the final re-projected pass) so that the object can get it's shading before it gets into the screen. This way the re-projection should work.


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Nicolas Langlois Senior Rigger / TD Buzz Image





Votch wrote:
When using ReProjection with displacement how do you get the Camera Projected UV to evaluated after the objects are displaced?
By default XSI displaces after the Camera Projection UV has been sampled so you end up with a an image with displacement being re-displaced. I've tried switching from explicit to implicit and it kinda seems to work. But if the object is 100% off camera at the start of the shot Implicit UV's screw up the re-projection.


On 7/11/07, *Axel Akesson* <axel.akesson(at)gmail.com <mailto:axel.akesson(at)gmail.com>> wrote:

    There was a good summary of the options a while back posted by
    Harry Bardak, I simply copy&paste:

    Option 5 :
    Camera projection technique. It's a 2 pass approach. First you
    calculate you image without Motion blur then you camera project
    the result with a constant shader. The motion blur will be very
    fast in this case.



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