Re: Cardinal shape interpolation when blending weights between shape clips

Date : Tue, 17 Jul 2007 12:32:36 -0700
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : Re: Cardinal shape interpolation when blending weights between shape clips
If you have all the points on an area of the face travel from shapeA to shapeB, it doesn't matter if their path is linear from a standard weight blend, or curved from a cardinal interpolation, all the points move from pose to pose, they start at the same time and they stop at the same time. It ends up looking like a morph.

This is okay for some situations and some kinds of motion, but almost never for natural looking facial animation or flesh effects. What we see on the surface of the skin is obviously the result of many compound motions, so we need our animation to reflect many compound motions and not the pose to pose nature of shape animation.

Hi Brad,

never thought of that timing problem. I made a op for cardinal shape 
interpolation and would really hear more about that timing issue You 
mentioned. You You mean a sort of delay to to some points. or what 
exactly do You have in mind ( if You don't mind to share Your thoughts )

Martin


Bradley Gabe schrieb:

> ..........
> On my next shape-heavy project, I intend to write some shape animation 
> "treatment" plugins that will both interpolate curved paths from 
> linear ones, and stagger the timing of motion changes.
>
> ..........
>
>-- 
>Bradley R. Gabe | Senior Creature TD | Stan Winston Studio
>        
>

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Bradley R. Gabe | Senior Creature TD | Stan Winston Studio

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