Re: adding precision to renders

Date : Tue, 17 Jul 2007 13:40:58 -0700
To : XSI(at)Softimage.COM
From : "Steven Caron" <carons(at)gmail.com>
Subject : Re: adding precision to renders
aah.. i was just guessing the 64bit version would just deal with everything with more percision.

glad your back to clear things up for us halfdan!

steven

On 7/17/07, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
To conserve memory, mental ray deals with 32-bit floats for all floating point data (transforms, positions, uvs, etc), wether on a 32-bit or 64-bit system. This gives you roughly seven digits of precision and no more.
 
I've been pushing for transforms, at least, to be treated as doubles, which would give about 15 digits of precision. That may actually show up in the future (fingers crossed) but currently you're limited to what's there.
 
 - ½


From: owner-xsi(at)Softimage.COM on behalf of Oliver Heijmans
Sent: Tue 17-Jul-07 16:14
To: XSI(at)Softimage.COM
Subject: Re: adding precision to renders

aah, yes,  in softimage they are,
 
but when exported to mental ray, they are loosing precision some times.
I want to make it consistent so less rig evaluation problems, aka rigs in renders being displaced
when sending to the farm.     instead of  0.80000000   ->   0.8e1  etc.
 
O.
----- Original Message -----
From: Kim Aldis
Sent: Tuesday, July 17, 2007 3:58 PM
Subject: RE: adding precision to renders

Are you sure the problems are down to accuracy? I think you'll find that although the numbers in the ppgs look lo res, the actual numbers are full floating point.

 

Try this:-

 

SetValue("cube.cube.length", 8.00000000000001, null);

logmessage( getValue("cube.cube.length" ) );

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oliver Heijmans
Sent: 17 July 2007 20:13
To: XSI(at)Softimage.COM
Subject: adding precision to renders

 

 

How do you get XSI mental ray to add more precision like 8 digit numbers

so renders are more accurate, and you eliminate problems.  (so rigs are evaluated more precisly )

 

Before plotting or creating Mi's .

 

Is there a way to add that to your scene.  In certain packages you can add precision by adding an attribute.

 

Anybody?

 

O.


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