RE: FX tree nodes vs. render tree nodes

Date : Wed, 18 Jul 2007 16:54:05 +0100
To : <XSI(at)Softimage.COM>
From : "Jonathan Davies" <Jonathan.Davies(at)primefocusworld.com>
Subject : RE: FX tree nodes vs. render tree nodes
A lot of people, before realising the issue, end up selecting a whole branch and use 'copy shader branch' as a copy function. After pasting they get 1 copy of the top level node, 2 copies of the level 2 nodes, 3 copies of each level 3 node and so on. A copy and copy branch function would solve this potential hazard.
 
JD
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Ahmidou Lyazidi
Sent: 18 July 2007 16:43
To: XSI(at)Softimage.COM
Subject: Re: FX tree nodes vs. render tree nodes

I agree!!

2007/7/18, Greg Smith <greg(at)stanwinston.com>:
Speaking of copying nodes in the RT, one thing that although is minor
but has bugged me in the past, is that copying either via context menu
or hotkey will copy the shader branch, meaning the node and everything
downstream from that point. There's been several instances where I just
wanted to copy the node itself, and either had to disconnect the
downstream before copying it or, copy it and strip the downstream after
its been pasted. Granted its really not a painstaking process, but for
me it just seems weird that there isn't a "copy node" to compliment the
"copy shader branch". Or better yet, just a copy selected, considering
if your LMB click on a node it highlights the node itself, however if
you MMB click the node, it selects the node and everything downstream.

just thought I give my two cents,

Greg

On Wed, 2007-07-18 at 11:02 -0400, todd akita wrote:
> Right now if I think there's something in the RT I may want to keep
> around then I ctrl-C copy it.
>
> -T
>
> Wayne Williams wrote:
> > The fix for the rendertree nodes disappearing has been asked for since
> > I started using XSI at v3. Perhaps this is something that CAN'T be
> > fixed without breaking a ton of other stuff? Soft usually listens and
> > attends to user requests like this fairly quickly, especially when
> > they are asked for as much as this one has been. The silence from the
> > devs on the issue leads me to think it's a bit tougher to fix then
> > what we'd all like to think. But then again, the Soft devs are always
> > all ninja and busting out feature packed releases out of nowhere.
> > Maybe they just don't have the time to fix something they consider not
> > that major of a bug just yet?
> > -Wayne
>
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