RE: FX tree nodes vs. render tree nodes

Date : Wed, 18 Jul 2007 11:06:52 -0500 (CDT)
To : XSI(at)Softimage.COM
From : Joe Laffey <joe(at)laffey.tv>
Subject : RE: FX tree nodes vs. render tree nodes
On Wed, 18 Jul 2007, Jonathan Davies wrote:

A lot of people, before realising the issue, end up selecting a whole branch and use 'copy shader branch' as a copy function. After pasting they get 1 copy of the top level node, 2 copies of the level 2 nodes, 3 copies of each level 3 node and so on. A copy and copy branch function would solve this potential hazard.

And no doubt this is the way people expect it to work, and thus the way it should work...



-- Joe Laffey | Visual Effects for Film and Video LAFFEY Computer Imaging | ------------------------------------- St. Louis, MO | Show Reel http://LAFFEY.tv/?e06213 USA | ------------------------------------- . | -*- Digital Fusion Plugins -*- -------------------------------------------------------------------------- Mail here will be rejected --> "Real Trap" <r_trap(at)laffeycomputer.com> --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


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