On Wed, 18 Jul 2007, Jonathan Davies wrote:
A lot of people, before realising the issue, end up selecting a whole
branch and use 'copy shader branch' as a copy function. After pasting
they get 1 copy of the top level node, 2 copies of the level 2 nodes, 3
copies of each level 3 node and so on. A copy and copy branch function
would solve this potential hazard.
And no doubt this is the way people expect it to work, and thus the way it
should work...
--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e06213
USA | -------------------------------------
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