Yeah that would be nice huh.
I can't say I'm particularly fond of the fact that when you copy a
branch every node underneath gets a duplicate it until it reaches the
left-most end leaves of the tree. When that happens I'm happy the
rendertree doesn't keep garbage nodes around because then I can just
refresh the window and all the garbage stuff is gone. :)
-T
Greg Smith wrote:
Speaking of copying nodes in the RT, one thing that although is minor
but has bugged me in the past, is that copying either via context menu
or hotkey will copy the shader branch, meaning the node and everything
downstream from that point. There's been several instances where I just
wanted to copy the node itself, and either had to disconnect the
downstream before copying it or, copy it and strip the downstream after
its been pasted. Granted its really not a painstaking process, but for
me it just seems weird that there isn't a "copy node" to compliment the
"copy shader branch". Or better yet, just a copy selected, considering
if your LMB click on a node it highlights the node itself, however if
you MMB click the node, it selects the node and everything downstream.
just thought I give my two cents,
Greg
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A.K.I.T.A.: Artificial Killing and Immediate Troubleshooting Android
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