Re: any MOTOR heads out there?

Date : Fri, 20 Jul 2007 07:05:00 -0700
To : XSI(at)Softimage.COM
From : "Raffael Dickreuter" <raffael3d(at)gmail.com>
Subject : Re: any MOTOR heads out there?
hi adam, I had a similar problem, however it was with c3d, havent used BVH so it might be different.

cheers
raffael


On 7/19/07, Frank Lenhard <franky(at)ixdream.com> wrote:
i worked through quite some bhv's lately but didnt came across this
problem. i always plotted raw curves with 1key/frame. maybe that was
the difference.
in case i had to tweak something i just used another animation layer,
voila.


ciao
franky


Thursday, July 19, 2007, 8:15:46 AM, you wrote:

AS> OK, so I've been doing quite a bit of work with MOTOR lately, and really enjoying the
AS> results I've been getting straight out of the box mapping the mocap onto a variety of rig
AS> types with minimal offsetting.

AS> The one area I've had some problems with has been when it comes time to plot out curves so
AS> that I can begin to edit in the anim editor. the plot tool, whether it be in the mocap to
AS> rig ppg, or the motor ppg gives weird results.

AS> I'd say that most of the rig comes out with nice curves that accurately represent the
AS> original mocap file, but in some areas where I've had to do some adjustment offsets, like
AS> the shoulders and the roll of the arms, the results have been hit and miss. Its almost like
AS> the plot tool is ignoring the adjustments I've tweaked in the adjust ppg.

AS> Has anyone come across this and found a solution?

AS> I should be happy with the 80 percent that does come in cleanly and I could wipe the curves
AS> that are giving me problems and hand key, but I'd like to think that this must be something
AS> simple I'm missing, though I've dug around as deep as I can without getting into a scripted
AS> solution

AS> Oh btw, I've been working with BVH... if its any help, or triggers a memory ;-)

AS> Thanks folks

AS> Adam

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