Hey Frank, Raffael..Thanks for the replies.. Yeah, I can't really figure out what the problem is, but I know I can fix it with Anim layers, I just wonder what gives? I mean all of the offsets should be taken into account when plotting..
Adam
----- Original Message -----
From: Raffael Dickreuter <raffael3d@gmail.com>
Date: Friday, July 20, 2007 7:24 am
Subject: Re: any MOTOR heads out there?
To: XSI@Softimage.COM
> hi adam, I had a similar problem, however it was with c3d,
> havent used BVH
> so it might be different.
>
> cheers
> raffael
>
>
> On 7/19/07, Frank Lenhard <franky@ixdream.com> wrote:
> >
> > i worked through quite some bhv's lately but didnt came across this
> > problem. i always plotted raw curves with 1key/frame. maybe
> that was
> > the difference.
> > in case i had to tweak something i just used another animation
> layer,> voila.
> >
> >
> > ciao
> > franky
> >
> >
> > Thursday, July 19, 2007, 8:15:46 AM, you wrote:
> >
> > AS> OK, so I've been doing quite a bit of work with MOTOR
> lately, and
> > really enjoying the
> > AS> results I've been getting straight out of the box mapping
> the mocap
> > onto a variety of rig
> > AS> types with minimal offsetting.
> >
> > AS> The one area I've had some problems with has been when it
> comes time
> > to plot out curves so
> > AS> that I can begin to edit in the anim editor. the plot
> tool, whether it
> > be in the mocap to
> > AS> rig ppg, or the motor ppg gives weird results.
> >
> > AS> I'd say that most of the rig comes out with nice curves that
> > accurately represent the
> > AS> original mocap file, but in some areas where I've had to
> do some
> > adjustment offsets, like
> > AS> the shoulders and the roll of the arms, the results have
> been hit and
> > miss. Its almost like
> > AS> the plot tool is ignoring the adjustments I've tweaked in
> the adjust
> > ppg.
> >
> > AS> Has anyone come across this and found a solution?
> >
> > AS> I should be happy with the 80 percent that does come in
> cleanly and I
> > could wipe the curves
> > AS> that are giving me problems and hand key, but I'd like to
> think that
> > this must be something
> > AS> simple I'm missing, though I've dug around as deep as I
> can without
> > getting into a scripted
> > AS> solution
> >
> > AS> Oh btw, I've been working with BVH... if its any help, or
> triggers a
> > memory ;-)
> >
> > AS> Thanks folks
> >
> > AS> Adam
> >
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