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There is perhaps an easyer/faster solution, but the first thing who comes in my mind on this early saturday is to store the neighbor vertices positions of your cluster edges in an array, and then to compare all points positions of your new merged mesh with this array to then reconstruct your clusters.
This solution requires that you use tolerance 0 in the mesh merge options, so the geometry will not change after the operator is applied.
If you deal with a lot of clusters or high res geometry, you could organize your array in a certain way to make the comparison faster.
If you prefer a manual trick without having to deal with scripting, it is certainly possible to transfer clusters with GATOR, I don't know how.
Hope it helps, Christopher.
On 7/20/07, Brinkley, Marc <mbrinkley(at)ea.com> wrote:
Heya Folks
Lets say I have 2 mesh objects and I have an
edge cluster on each of the two mesh objects.
Is there a way to propagate the edge
clusters when I merge the two meshes into 1 mesh object? Basically, I want to
preserve the edge clusters when I merge so I have the same edge clusters on the
new object.
Thoughts?
_______________________________________ Marc Brinkley -
EA|Chicago mbrinkley [at] ea.com 312.661.7412
"I prefer the smooth texture of the HoHo over the
DingDong."
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