RE: Low poly trees for animation?

Date : Mon, 23 Jul 2007 11:28:43 +0200
To : <XSI(at)Softimage.COM>
From : "Schoenberger" <XSI(at)digidragon.de>
Subject : RE: Low poly trees for animation?
  |> email on XSIBase. Looks great to me. But I hope it won't slow my 
  |> renders down too much if I add 50-100 trees. What tricks 
  |> to you guys 
  |> use for vackground trees? Grids with maps that are rotation 
  |> constrained to the camera?

Some are using multiple grids for one tree.

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