Using BA_Raylength with the Sprite shader in v5.11....

Date : Mon, 23 Jul 2007 12:46:20 +0100
To : xsi(at)Softimage.COM
From : "Dan Yargici" <danyargici(at)gmail.com>
Subject : Using BA_Raylength with the Sprite shader in v5.11....
Hi guys,

We're about to setup a shot that will involve a vast amount of textured
'cards' and would love to use Hogler's great occlusion shader, however we're
using v5.11 and there are issues with the transparency options in the last
version that's compatible with v5.11.


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