- If have the some problems with the
shoulders and arms.
- with MB and fbx it works
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Raffael Dickreuter
Sent: Friday, July 20, 2007 3:45
PM
To: XSI(at)Softimage.COM
Subject: Re: any MOTOR heads out
there?
they should. motor seems not always to do it. if you
have MotionBuilder maybe you check and see what it does and then bring it into
xsi.
good luck
raffael
On 7/20/07, Adam Sale <adamsale(at)shaw.ca> wrote:
Hey Frank, Raffael..Thanks for the replies.. Yeah, I
can't really figure out what the problem is, but I know I can fix it with Anim
layers, I just wonder what gives? I mean all of the offsets should be taken
into account when plotting..
----- Original Message -----
From: Raffael Dickreuter <raffael3d(at)gmail.com>
Date: Friday, July 20, 2007 7:24 am
Subject: Re: any MOTOR heads out there?
To: XSI(at)Softimage.COM
> hi adam, I had a similar problem, however it was with c3d,
> havent used BVH
> so it might be different.
>
> cheers
> raffael
>
>
> On 7/19/07, Frank Lenhard <
franky(at)ixdream.com> wrote:
> >
> > i worked through quite some bhv's lately but didnt came across this
> > problem. i always plotted raw curves with 1key/frame. maybe
> that was
> > the difference.
> > in case i had to tweak something i just used another animation
> layer,> voila.
> >
> >
> > ciao
> > franky
> >
> >
> > Thursday, July 19, 2007, 8:15:46 AM, you wrote:
> >
> > AS> OK, so I've been doing quite a bit of work with MOTOR
> lately, and
> > really enjoying the
> > AS> results I've been getting straight out of the box mapping
> the mocap
> > onto a variety of rig
> > AS> types with minimal offsetting.
> >
> > AS> The one area I've had some problems with has been when it
> comes time
> > to plot out curves so
> > AS> that I can begin to edit in the anim editor. the plot
> tool, whether it
> > be in the mocap to
> > AS> rig ppg, or the motor ppg gives weird results.
> >
> > AS> I'd say that most of the rig comes out with nice curves that
> > accurately represent the
> > AS> original mocap file, but in some areas where I've had to
> do some
> > adjustment offsets, like
> > AS> the shoulders and the roll of the arms, the results have
> been hit and
> > miss. Its almost like
> > AS> the plot tool is ignoring the adjustments I've tweaked in
> the adjust
> > ppg.
> >
> > AS> Has anyone come across this and found a solution?
> >
> > AS> I should be happy with the 80 percent that does come in
> cleanly and I
> > could wipe the curves
> > AS> that are giving me problems and hand key, but I'd like to
> think that
> > this must be something
> > AS> simple I'm missing, though I've dug around as deep as I
> can without
> > getting into a scripted
> > AS> solution
> >
> > AS> Oh btw, I've been working with BVH... if its any help, or
> triggers a
> > memory ;-)
> >
> > AS> Thanks folks
> >
> > AS> Adam
> >
> > ---
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> text in body:
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> >
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