Hiya all,
So I'm rigging up a quadruped, and consider the default Quadruped
totally unusable for production.
I'm curious if anyone can point me to any reference on rigging a
dog-leg/Quadruped that they wouldn't mind sharing?
I have an engineered my solution, but am curious of other solutions
that have been used in the past that would most likely be an
improvement over my setup. ( which is a huge improvement over the
default ).
My areas of interest are on the compression and control of the three
boned leg setup, based on realistic movement.
I was kind of shocked at how little resource there was online about
this subject for XSI...
Any pointers, or help would be much appreciated.
I'll also compile any info I get, and throw it online for future
animators looking to solve this age old problem without having to
re-invent the wheel again.
Thanks in advance.
|