Hi there,
How come one can’t add operators and clusters
to reference models? I’d have expected to be able to stack stuff on top
of them while keeping the original file’s integrity.
I can only guess this is somehow due to XSI’s
object structure that doesn’t have any special mechanism for handling this.
Otherwise, from a user point of view, it just doesn’t make sense.
So assuming I didn’t overlook some basic info
in the doc, how would you guys go about implementing a character finaling workflow
in which an animator could do something as simple as connecting a ground
collision to a referenced character that has Syflex
on it?
Thanks
Vincent